Seedance 2.0 AI video example generated with this reusable CDance AI prompt: A detailed, multi-segment prompt for Seedance 2.0 to generate a 15-second video showcasing the high-speed movement of a giant mecha named…
Mecha High-Speed Movement Cinematic Prompt (RAY-G)
A detailed, multi-segment prompt for Seedance 2.0 to generate a 15-second video showcasing the high-speed movement of a giant mecha named RAY-G (Image 1). The style is minimalist, hardcore mecha, and high-frame-rate, focusing on 'instant burst power' and 'streamlined trajectory,' inspired by Gundam and Metal Gear. The prompt uses two reference images and specifies five distinct shots with detailed camera work and effects.
BY @MiraMusic
Prompt
For the giant mecha <<<Image 1>>> (RAY-G) you provided, I have designed a 15-second video script for high-speed movement, featuring an extremely concise, stylish, and gravity-defying style. This prompt combines the agility of "Mobile Suit Gundam: The Witch from Mercury" with the mechanical coldness of "Metal Gear," focusing on **"instant burst power" and "streamlined trajectory."** Video Generation Script: [RAY-G: Point Break] Total Duration: 15 seconds Style Tags: Minimalism, hardcore mecha, high frame rate action, fluid dynamics, cel-shading high-end feel. (00:00 - 03:00) Prologue: Static Potential Camera: Extreme Close-up, diagonal composition. Visuals: The center of the frame is the orange lines on the matte black armor of <<<Image 1>>>. The lines begin to flash intensely and rhythmically like blood vessels, emitting a high-frequency hum. Effects: Air is severely distorted due to high temperature (Heat Haze), the background sea surface remains extremely still, creating a contrast between motion and stillness. [Prompt / Keywords]: Extreme close-up, diagonal composition. Focus on the matte black armor of the mecha <<<Image 1>>>. Vibrant orange lines flash at high frequency like breathing lights. Extremely fine white high-pressure steam sprays from the armor seams. Environmental background is blurred. Minimalist color scheme, cinematic texture, cold, hard metal style. (03:00 - 06:00) Instant Acceleration: Breaking the Sound Barrier Camera: Side Tracking Shot, accompanied by strong stretching (FOV Shift). Action: The mecha @image 2's bird-like hind legs stomp down, the wheels (Land Spinner) on its ankles spinning at high speed. It instantly goes from stationary to supersonic speed, cutting a straight white wake across the sea surface. Effects: A conical sonic boom cloud is generated, and an orange afterimage pulls a sharp straight line in the air. [Prompt / Keywords]: Side dynamic tracking. Mecha @image 2 instantly bursts into a run. Ankle wheels spin at high speed, cutting a huge V-shaped wake on the sea surface. Supersonic shockwave cloud. Extreme motion blur, the mecha pulls a long orange trajectory afterimage. Sense of spatial stretching, visually stunning acceleration. (06:00 - 10:00) Vertical Maneuver: Gravity Reversal Camera: Dynamic Crane & Orbit shot. Action: The mecha rushes towards a half-destroyed coastal giant tower, without slowing down, directly sprinting up the vertical wall surface. It performs a spectacular 180-degree barrel roll on the vertical wall to evade an imaginary attack. Effects: Shattered glass fragments fly in the air, refracting the orange light of the sunset. [Prompt / Keywords]: Dynamic orbiting camera. Mecha <<<Image 1>>> sprints at high speed on a vertical building surface, defying gravity. The body performs an elegant barrel roll. Fragments splash, reflecting the sunset orange light. High-contrast shadows, cel-shading animation style, highly dramatic action design. (10:00 - 13:00) Highlight: Tactical Slide Camera: Extreme Low Angle aimed at the feet. Action: The mecha leaps from a high point, its feet performing a long-distance drift slide on the sea surface. The body is lowered to the extreme, presenting a predator-like posture. Effects: A massive amount of water mist is kicked up, forming a rainbow in the sunlight. [Prompt / Keywords]: Extreme low angle. Mecha <<<Image 1>>> drifts with a low center of gravity on the sea surface. Huge white waves and water mist. Predator posture, detailed operation of mechanical joints. Sunset glow, metal reflection, extremely high color saturation, ultimate visual purity. (13:00 - 15:00) Epilogue: The Glare Camera: Front close-up, gradually zooming. Action: The mecha stops sliding, its body slightly shaking due to inertia. The head visor opens, and the central glowing blue-green monocular eye suddenly looks at the camera. Effects: A brief flash of an orange "LOCK ON" UI interface appears on the screen at the very end, then cuts to black. [Prompt / Keywords]: Front close-up. Mecha @image 2 stops sliding, steam dissipates. The head's blue-green monocular eye lights up, sharp and cold. An orange lock-on UI appears in the center of the screen. Cinematic camera work, the screen suddenly cuts to black.
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