Seedance 2.0 AI video example generated with this reusable CDance AI prompt: An extremely detailed, multi-stage prompt for Seedance 2.0 that defines protagonist details, environmental atmosphere, combat choreography,…
Epic Cyberpunk Aerial Combat Sequence
An extremely detailed, multi-stage prompt for Seedance 2.0 that defines protagonist details, environmental atmosphere, combat choreography, and specific camera techniques for an aerial battle.
Prompt
A Japanese woman is the protagonist. The setting is high above the skyscrapers of a collapsed near-future city. An aerial space at night with broken elevated walkways, crumbling walls, protruding steel beams, shattered glass, smoke, dust, pale blue backlighting, flashing neon, and drifting sparks. The ground is far below, a high-altitude location with a constant risk of falling. The opponent is a humanoid heavy-armored fighter. High-speed hand-to-hand combat without weapons. The protagonist is a small, agile Japanese woman who fights using aerial maneuvers, wall-running, jumping between structures, and diving while using cloaking. The video is cinematic, emphasizing speed and gravity. No text or subtitles. The opening starts with a wide shot of the sky above the collapsed skyscrapers. At the end of a broken aerial walkway, the protagonist crouches low while the humanoid fighter stands opposite. Distant city lights, drifting smoke, and extreme height create a quiet tension. The enemy suddenly charges, crushing the ground. The protagonist activates cloaking, leaving an afterimage-like distortion while dodging at high speed. She then leaps onto a crumbling wall and moves three-dimensionally using wall-running and jumping. The enemy follows with large leaps, and both clash in mid-air across the skyscraper valley. The battle is intense, continuous aerial movement and bare-handed fighting. It combines strikes as they pass, evasions, rapid approaches, aerial posture control, and re-acceleration using walls or platforms. Each collision produces sparks, dust, and shockwaves, emphasizing the danger of falling. In the middle phase, the protagonist uses cloaking to evade the enemy's vision, moving to the back or above. The enemy delivers heavy blows that destroy walls and footings, causing the surroundings to collapse. The protagonist uses falling debris or walls to change trajectory, continuing the fight while falling. In the latter half, the ground collapses further as they continue hand-to-hand combat while falling from height. The protagonist deactivates cloaking at close range to deliver a barrage of strikes. The enemy counterattacks, with heavy impact felt each time their bodies collide. The background buildings flow past at high speed as their aerial positions shift drastically. In the climax, after a moment of silence, the protagonist gains final acceleration from a collapsed structure. She runs up a wall and leaps high, deactivating cloaking mid-air to dive and deliver a decisive, full-weight strike. The moment of impact is slow-motion, with glass and debris scattering as the enemy is blown downward. The protagonist lands on a broken steel beam, standing quietly amidst smoke, wind, and distant flashing neon. Camera techniques include wide shots, aerial tracking, low-angle shots, rotating cameras, rapid zooms, and overhead shots of the fall. Features speed ramping, motion blur, hit stops, and near-miss effects to clearly show gravity and height changes. Style is realistic cinematic or a hybrid of realistic and anime.
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