Seedance 2.0 AI video example generated with this reusable CDance AI prompt: A highly detailed multi-phase video prompt for Seedance 2.0 that orchestrates character introductions, special effects, and cosmic transitions.
Complex Action Sequence with Transformations
A highly detailed multi-phase video prompt for Seedance 2.0 that orchestrates character introductions, special effects, and cosmic transitions.
BY @ShadeLurk
Prompt
## Phase C (0.20s): Lantern Activation, Explosion, Panoramic View (0.07s) Instant cut to black. Fixed camera. Blackout where only human silhouettes are visible (silence before special move). A flower emblem (5 petals, red+gray, 40% width) appears in center, golden explosion light radiates in 8 directions. Vertical golden energy beam extends downward from emblem. Energy starts dispersing upward. (0.13s) Fixed camera (low angle). Lantern object displayed in center (hexagonal, red body with white emblem). Red light pillar extends to sky. Yellow/turquoise star particles. Pink-magenta clouds at bottom 30%. 2% zoom in. ## Phase D (0.17s): Tilt Down, Character Manifestation (0.17s) Tilt down (60-80px/f). Moves from lantern top to medium close-up of faces in 5 frames. 3-person unit appears sequentially (waist -> torso -> face). Red glow recedes. Fog effect near waists. No zoom change. ## Phase E (0.73s): Unit Intro, Charging Animation (0.27s) Fixed low angle. Gentle zoom (1-2px/f). Cool colors (navy base). 3 people in intro poses. Small movements (hands/neck). Golden shield pedestal recedes. (0.20s) Zoom continues. Transition to navy+purple. Yellow lightning effects on pedestal edge (3 to 6 bolts). Expressions turn combative. (0.26s) Rapid transition to purple->orange->red (Charge visualization). Close-up of faces (70% frame). Center character screams, side characters prepare attack. Color shift to red/orange complete. ## Phase F (0.44s): Descending Attack, Landing Impact (0.24s) Instant cut to wide view. Ultra-fast zoom (10x in 8 frames). Characters in golden energy rings. Red speed lines. Light orb approaches rapidly. Lantern bottom covers 60% with motion blur, golden flames erupt (300px to 500px). Close-up on emblem. Giant fire fills bottom 40%, rainbow lens flare appears. (0.20s) Landing impact. Fixed camera (5-10px vibration). Golden fire fills bottom 50%, rainbow flare and chromatic aberration. Fire expands to 70%. 90%+ whiteout. Fire pillar (200px to 150px) through center, background turns purple-indigo. ## Phase G (0.56s): Pillar Ascent, Cloud Breakthrough, Space Reach (0.16s) Tilt up + slight zoom out. Light pillar (100px to 60px) rises, rainbow stripes on sides. Pink-magenta sea of clouds. Pillar turns to rainbow trail. Screen fades to purple. (0.10s) Fixed camera. Purple fade clears to dark purple space. Pink-magenta clouds at bottom. Rainbow trail appears with light orb (40px) rising in an arc. (0.30s) Tilt up + slight zoom out. Light orb rises to space. Radial light rays (30px). Cross flare forms (100px horiz/80px vert). Reaches max size (300px/200px) with white core. Golden star particles float around. ## Phase H (0.50s): Space Flight, Planet Collision (0.27s) Instant cut to wide space shot. Fixed camera. Stars scattered in dark purple/navy. Red giant planet bottom left, blue asteroid bottom right. Sun-like flare center left (500px). Flare shrinks. Comet shape (white core + orange/red tail) accelerates toward red planet (tail 100 to 200px). (0.23s) Slight zoom in. Silhouette visible in core. Comet approaches red planet atmosphere. Turquoise hexagonal frame with checkmark UI appears (glitch effect). Contact with planet rim light creates radial orange flares (6-8 lines).
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