Seedance 2.0 AI video example generated with this reusable CDance AI prompt: A detailed, multi-scene prompt designed for Seedance 2.0 to generate a high-energy, cinematic fight video in the style of the Chinese…

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Cinematic Fight Scene Generation in Guoman Style (Seedance 2.0)

A detailed, multi-scene prompt designed for Seedance 2.0 to generate a high-energy, cinematic fight video in the style of the Chinese animation 'Fog Hill of Five Elements' (Wushan Wuxing). The prompt specifies camera work, action choreography, visual style, and emotional intensity across five distinct shots, focusing on a fierce battle between two equally matched martial artists.

BY @李岳

Prompt

Scene 1: Intense Battle from the Start · Weapon Clash. Authentic Guoman style of Fog Hill of Five Elements, sharp, hard-edged ink lines, high-contrast red and black tones.
The fight starts immediately without preamble. Two martial artists clash head-on with weapons (swords/long weapons), sparks and ink-colored energy waves erupting simultaneously.
The action is swift and vicious, with equal power and strength, evenly matched and each having their own merits. Cinematography: Low-angle, high-speed follow shot, slight camera shake, close-up of impacts, rhythmic camera work similar to Fog Hill of Five Elements. 

Scene 2: High-Speed Offense and Defense · Exchange of Moves. Extremely fluid fighting in the style of Fog Hill of Five Elements, with overlapping afterimages of the two fighters, weapons intersecting in slashes, blocks, and counterattacks, every move lethal. One is fierce and explosive, the other agile and swift, completely different styles yet equally skilled. Maxed out ink flow, speed lines, and dynamic blur, explosive sense of impact. 
Cinematography: Orbiting rotation, quick cuts, smooth focus pulling, strong light and shadow contrast. 

Scene 3: Weapon Combo · Close-Quarters Combat. Both sides abandon distance for close-quarters weapon combat, unleashing continuous combos of chopping, slashing, stabbing, lifting, and smashing. Impact moments trigger shockwaves, the ground cracks, and dust flies. The rhythm of offense and defense is perfectly balanced, neither overpowering the other, maximizing the tension of the fight. 
Cinematography: Slow-motion close-up of impact moments, ultra-wide-angle lens, camera shake feedback. 

Scene 4: Ultimate Move Clash · Equal Presence. Both fighters unleash their full power simultaneously, weapons infused with ink-colored aura/flame light, clashing head-on. The energy shockwave explodes, shaking heaven and earth. The art style is wild and unrestrained, the momentum epic, with both sides' presence perfectly equal, each having their own merits, maximizing the sense of oppression. 
Cinematography: Epic, low-angle full shot, backlit silhouette, cinematic deep-focus composition. 

Scene 5: Standoff Freeze · Evenly Matched. The battle suddenly stops, weapons locked, the two stand facing each other, energy surging, smoke and dust lingering. Their eyes are cold and determined, evenly matched, the victor undecided, leaving a strong sense of anticipation. 
Cinematography: Medium shot, slow push-in freeze frame, high-quality animation texture of Fog Hill of Five Elements. Global enhancement keywords (must be added to every scene): Fog Hill of Five Elements animation quality art style, extremely sharp lines, intense weapon combat, visceral impact, super strong sense of strike, evenly matched, each having their own merits, high-octane fight.

Cinematic professional camera work, maxed out dynamic effects, 4K ultra-clear, Chinese aesthetic of violence, no text, animated storyboard.

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Cinematic Fight Scene Generation in Guoman Style (Seedance 2.0) | S… | CDance AI